...and what a crushing disappointment Haze turns out to be.
About the most fun Cat and I have managed to have with this turd was watching me getting run over and killed by a stationary, overturned vehicle.
Although that was a close run thing with the staircase that the only way onward just appearing in what had previously been a blank black square before the bad guys jumped out of it in a scripted event.
CyNic wrote:
.Second only to Kane and Lynch in let-down value.
I was so excited by this as well
Reaper wrote:
As far as I was aware you can do that because of the Electronics Sales act or something.
Don't quote the "Electronic Sales Act" if you are going to try this as there is no such act and they may rumble you
The Distance Selling regulations allow you return anything that you have bought "at a distance" (ie Online or by phone / mail order etc) within 7 days of receipt for any reason. This does not cover stuff bought in person in shops - and the reciept (which you need either way) will show that you bought it in a shop.
If you buy anything on the premises of a shop you need to look at your options under the Sale of Goods Act 1979 (amended by the Sale & Supply of Goods Act 1994 and the Sale and Supply of Goods to Consumers Regulations 2002) which says you have a right to goods that are:
Of a Satisfactory Quality, i.e. generally free from fault or defect, of a reasonable appearance and finish and safe and durable.
Fit for the purpose - goods should be fit for any specific or particular purpose made known at the time of the agreement.
As described - goods should correspond with any description applied to them.
However these regulations explicitly DO NOT cover the instance of your "having made a mistake when you purchased the item" or the customer "having simply changed their mind".
The EULA thing is true about PC software - but the cost of bringing the case is unlikely to be worth it!
So good luck to you if can trick your local GAME, but the employees in ours seem a bit sharper on the uptake. Also they have been very helpful when we have needed to genuinely return things because there is a problem and I wou,dn't want that spoiled because they think customers are just taking the piss.
Unfortunate as it may be we are big boys and girls now have to take responsbility for being stupid enough to believe the hype. _________________
Although that was a close run thing with the staircase that the only way onward just appearing in what had previously been a blank black square before the bad guys jumped out of it in a scripted event.
Yeah, I was forgetting about that.
Leaving the bugs aside for a moment, I found as a Mantel trooper that you're not so much empowered by the Nectar as you are punished for not using it. Even if you don't juice up you still suffer from all the same weaknesses. That inability to see corpses is a real pain in a game where injured enemies can feign death then pop up behind you. A short distance into the campaign, you get all that Nectar stuff taken away from you and have to play on with a whole new set of weapons and abilities. It was actually a relief.
On the other hand, as a Promised Hand fighter, I was constantly being instructed to use all the various finesse moves against the Mantel guys (Nectar grenades, Nectar-poisoned knives, shooting troopers in the administrator). Try as I might, I couldn't find a single reason why any of those moves offered an advantage over just shooting the guy in actual play. You can either shoot him in the front and he dies, or you can shoot him in the back of the neck and he kinda spazzes out for a few seconds.
I have to admit, I honestly don't know if any of the gameplay issues would have bothered me all that much if the game ran more smoothly on a technical level. Similarly, if the game had been less bland I might even have been amused by the way the AI characters will run straight through a hail of fire so that they can jam their faces into a wall for no reason.
At the end of the day, though, I reckon this game is just a whole lot less than the sum of its jumbled parts. Your mileage may vary, of course. _________________ www.raggedman.com www.cydethan.com www.comicspace.com/cy
I've been away but i agree with you guys, what a dissapiontment. I completed it out of sheer desperation for it to be good somewhere and suprisingly the second to last level was awesome. Then in hindsight it was only awesome because a man who is starving will eat anything and think it ambrosia.
Multiplayer was fun for all of 5 minutes when our team divulged into 'your a gay' and team killing became abundant.
I now sit here waiting for metal gear 4, if this dissapoints the ps3 has lost alot of brownie points and i already hear tell of a 90 minute cut scene........best be the best damn cut scene ever _________________ Ninjarific
I've heard this reported in several places now. If it's true, it's very hard to imagine what was going on in Kojima's mind.
The MGS games have always been a bit "quirky" for my tastes - given that they claim to be going for the "Tactical Espionage Action" angle - but I've always found them to be enjoyable romps through one man's personal weirdness.
I guess crimes of ambition are more easily forgiveable than crimes of laziness in games design. For what it's worth, though - I think some games companies could do with toning down their ambitions of creating the "ultimate gaming experience" on the next gen consoles (if we can even still call them that now) and just focus on what they used to do so well. Ditch the gimmicks (quicktime events/half-arsed sixaxis support/endless new peripherals) and turn out solid, playable games. _________________ www.raggedman.com www.cydethan.com www.comicspace.com/cy
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