CatFang
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HazeWhat insider knowledge does anyone have about what Haze is going to be like, then? Xeall - looking hopefully at you
I have been really waiting for this, but don't want to get burned like I did with Kane and Lynch!
Am I right in thinking it has a co-op story mode as well?
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Xeall
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Does it have co-op story? HA, dear dear. It Has 4 player co-op story with drop in drop out system. In simple that means someone presses start and they join in, no going back to menu's.
From my reckoning its going to be absoloutely amazing, i did a small write up on it under Nov games thread, but one day before release it was delayed and now is not out until an unspecified time in 2008. However your friendly neighbourhood geek was smart enough to check the preorder section under free radical's own website and it said May.
Made by the goldeneye and timesplitters team with co-op a fantastic plot closly tied to game mechanics, this one can't possibly be anything but great.
My only concern is that it was delayed in november and is out in May! What went so wrong to delay it half a year?
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CatFang
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Thanks Xeall
Looks like I will definitely be getting it, then.
Good spy work on the release date.
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Xeall
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well for co-op ps3 is running away with it at the mo. Resistance fall of man 2 has been annouced to not only have 64 player versus online but an 8 player co-op mode online too. 8 player story? AWESOME!
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CatFang
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Sometimes the world is a lovely place
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CyNic
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...and what a crushing disappointment Haze turns out to be.
CatFang and I bought this on Friday, and we're trading it back at our earliest opportunity. It's graphically unimpressive, the voice acting is jarring, the AI is the worst I've seen in a long time and the damn thing's buggy as Hell. I actually managed to fall out of a map during our last game! That's right - I clipped straight through a wall on the hotel level and fell right out of the map.
A lot of the game is played out in the dark, bad guys actually spawn right in front of you and there are scripted events that simply don't take additional co-op players into account (bridges that fall down when the first player crosses them, for example). About the most fun Cat and I have managed to have with this turd was watching me getting run over and killed by a stationary, overturned vehicle.
Second only to Kane and Lynch in let-down value.
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Reaper
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Here's a question I have, why do people trade recently bought games? Why not just take it back and get a refund? If I've bought a game and decide that it's a pile of shit, I want all the money back and not just a portion.
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CyNic
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Most store policies I've seen don't allow for returns just because you didn't like the game. Where are you getting these refunds?
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Reaper
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As far as I was aware you can do that because of the Electronics Sales act or something. I've done it in game. But if you're unsure then you just lie
'I would like to return this game as it was a present for someone and he's already bought it.'
'I would like to return this game as it doesn't seem to play'
See, sorted!
Or if you want to get technical, with PC games you have to agree to an End User License Agreement to play the game. If you don't agree with the EULA then you are advised to take the product back for a refund as stated in the EULA.
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CyNic
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Cheers for that.
Never heard of any "Electronic Sales Act", but Game's policy is to only offer refunds if the item is returned unopened. I'm not up on the legal stuff, but CatFang is so I'll check with her. There are Distance Selling Regulations that are similar to what you describe, but they don't count if you physically buy something in a shop. I do know that the "bought it for a friend" defence won't wash at our local Game, because I've watched it fail more than once.
Definitely worth looking into, though, because this game severely fails to live up to standard.
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CatFang
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| CyNic wrote: | ...and what a crushing disappointment Haze turns out to be.
About the most fun Cat and I have managed to have with this turd was watching me getting run over and killed by a stationary, overturned vehicle. |
Although that was a close run thing with the staircase that the only way onward just appearing in what had previously been a blank black square before the bad guys jumped out of it in a scripted event.
| CyNic wrote: | | .Second only to Kane and Lynch in let-down value. |
I was so excited by this as well
| Reaper wrote: | | As far as I was aware you can do that because of the Electronics Sales act or something. |
Don't quote the "Electronic Sales Act" if you are going to try this as there is no such act and they may rumble you
The Distance Selling regulations allow you return anything that you have bought "at a distance" (ie Online or by phone / mail order etc) within 7 days of receipt for any reason. This does not cover stuff bought in person in shops - and the reciept (which you need either way) will show that you bought it in a shop.
If you buy anything on the premises of a shop you need to look at your options under the Sale of Goods Act 1979 (amended by the Sale & Supply of Goods Act 1994 and the Sale and Supply of Goods to Consumers Regulations 2002) which says you have a right to goods that are:
Of a Satisfactory Quality, i.e. generally free from fault or defect, of a reasonable appearance and finish and safe and durable.
Fit for the purpose - goods should be fit for any specific or particular purpose made known at the time of the agreement.
As described - goods should correspond with any description applied to them.
However these regulations explicitly DO NOT cover the instance of your "having made a mistake when you purchased the item" or the customer "having simply changed their mind".
The EULA thing is true about PC software - but the cost of bringing the case is unlikely to be worth it!
So good luck to you if can trick your local GAME, but the employees in ours seem a bit sharper on the uptake. Also they have been very helpful when we have needed to genuinely return things because there is a problem and I wou,dn't want that spoiled because they think customers are just taking the piss.
Unfortunate as it may be we are big boys and girls now have to take responsbility for being stupid enough to believe the hype.
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CyNic
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| CatFang wrote: | | Although that was a close run thing with the staircase that the only way onward just appearing in what had previously been a blank black square before the bad guys jumped out of it in a scripted event. |
Yeah, I was forgetting about that.
Leaving the bugs aside for a moment, I found as a Mantel trooper that you're not so much empowered by the Nectar as you are punished for not using it. Even if you don't juice up you still suffer from all the same weaknesses. That inability to see corpses is a real pain in a game where injured enemies can feign death then pop up behind you. A short distance into the campaign, you get all that Nectar stuff taken away from you and have to play on with a whole new set of weapons and abilities. It was actually a relief.
On the other hand, as a Promised Hand fighter, I was constantly being instructed to use all the various finesse moves against the Mantel guys (Nectar grenades, Nectar-poisoned knives, shooting troopers in the administrator). Try as I might, I couldn't find a single reason why any of those moves offered an advantage over just shooting the guy in actual play. You can either shoot him in the front and he dies, or you can shoot him in the back of the neck and he kinda spazzes out for a few seconds.
I have to admit, I honestly don't know if any of the gameplay issues would have bothered me all that much if the game ran more smoothly on a technical level. Similarly, if the game had been less bland I might even have been amused by the way the AI characters will run straight through a hail of fire so that they can jam their faces into a wall for no reason.
At the end of the day, though, I reckon this game is just a whole lot less than the sum of its jumbled parts. Your mileage may vary, of course.
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Xeall
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I've been away but i agree with you guys, what a dissapiontment. I completed it out of sheer desperation for it to be good somewhere and suprisingly the second to last level was awesome. Then in hindsight it was only awesome because a man who is starving will eat anything and think it ambrosia.
Multiplayer was fun for all of 5 minutes when our team divulged into 'your a gay' and team killing became abundant.
I now sit here waiting for metal gear 4, if this dissapoints the ps3 has lost alot of brownie points and i already hear tell of a 90 minute cut scene........best be the best damn cut scene ever
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The Rascal King
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Dude, 90 minutes is not a cut scene. Thats a fucking movie.
Bring in the popcorn and drinks.
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Reaper
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Methinks that maybe the creators of MGS have gone to far up their own arses
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CyNic
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I've heard this reported in several places now. If it's true, it's very hard to imagine what was going on in Kojima's mind.
The MGS games have always been a bit "quirky" for my tastes - given that they claim to be going for the "Tactical Espionage Action" angle - but I've always found them to be enjoyable romps through one man's personal weirdness.
I guess crimes of ambition are more easily forgiveable than crimes of laziness in games design. For what it's worth, though - I think some games companies could do with toning down their ambitions of creating the "ultimate gaming experience" on the next gen consoles (if we can even still call them that now) and just focus on what they used to do so well. Ditch the gimmicks (quicktime events/half-arsed sixaxis support/endless new peripherals) and turn out solid, playable games.
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Reaper
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People are too dum for decent, solid playable games. They want gimmicks as it gives them a reason to buy crap.... Like Rock Band and Guitar Hero 3
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